AI Insights · Timothy · April 2022
Top 5 Racing Games Performance on Unified Platform in Central America Q1 2022
In Q1 2022, the top 5 racing games in Central America showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing growth and others facing declines.
In Q1 2022, the top 5 racing games on a unified platform in Central America exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Mario Kart Tour from Nintendo Co., Ltd. saw a steady decline in weekly downloads, starting from approximately 90K in early January to 40K by the end of March. Weekly revenue for the game peaked at around $25.5K at the end of December but decreased to approximately $18.2K by the last week of March. The number of weekly active users showed a similar trend, dropping from 540K to about 436K over the quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced fluctuations in weekly revenue, which peaked at $10.3K in late December and dipped to around $5.5K by the end of March. Downloads remained relatively stable, starting at around 12.4K and ending at roughly 10.7K. The game’s active user base also saw a gradual decline from 112K to 96K over the quarter.
Need for Speed No Limits from Electronic Arts had a more consistent performance. Weekly downloads hovered around 35K to 40K, with a slight dip to 25K at the end of February before rising again. Revenue varied, peaking at $5.8K in late January and settling around $4.7K in late March. Active users saw a decline from 244K to approximately 215K throughout the quarter.
Asphalt Legends Unite by Gameloft had a notable increase in downloads towards the end of the quarter, climbing from around 21K in late February to 36.8K in the last week of March. Revenue showed fluctuations, peaking at $7.1K in late December and ending at approximately $3K. The active user count rose significantly in the last week of March, reaching over 104K from a low of 78K in early March.
Asphalt 8: Airborne, also by Gameloft, experienced a steady download rate, maintaining an average of around 50K. Revenue fluctuated, peaking at $8.2K at the end of December and dropping to about $3K by late March. Active users decreased from 137K to 120K over the quarter.
These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance. For more detailed analytics and insights, visit Sensor Tower's platform.